Undergraduate Computer Vision & AI Researcher ยท SRM Institute of Science and Technology
My research currently focuses on optimizing 3D Gaussian Splatting to enable faster rendering of 3D scene reconstructions through:
My long-term research goal is 3D computer vision for Embodied AI, developing 3D world models that enable autonomous systems and robots to perceive and interact with dynamic physical environments.
Designed and implemented a semantic-guided 3D Gaussian Splatting (CLIP-GS) framework leveraging vision-language supervision for transient object detection and removal.
Developed a cooperative multi-agent reinforcement learning framework using QMIX for adaptive quick-commerce route optimization under dynamic traffic, weather, and operational constraints.
Benchmarked multi-model rendering pipelines (NeRF, InstantNGP, 3DGS) on consumer hardware (RTX 3050, 6GB VRAM) to systematically evaluate trade-offs in VRAM overhead, memory footprint, and rasterization speed under resource constraints.